Ребзя столкнулся с бедой прошу помощи
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
и серв выключаеться как это пофиксить
это продолжение
at GTA Network Methods.Vehicle.CreateVehicle(UInt32, GTA Network API.Vector3, Single, Int32, Int32, System.String, Byte, Boolean, Boolean, UInt32)
at NeptuneEvo.Core.Cardroom.Remote Event_car room Test Drive(GTA Network API.Player, System.String, Int32, Int32, Int32)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at GTA Network Internals.Remote Event Parser.Parse(GTA Network API.Player, UInt64, System.Object[])
at GTA Network Internals.Remote Event Handler.Parse(GTA Network API.Player, UInt64, System.Object[])
at Bootstrapper.Event Internal Class.On Player Remote Event(UInt16, UInt64, UInt32, IntPtr)
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
и серв выключаеться как это пофиксить
это продолжение
at GTA Network Methods.Vehicle.CreateVehicle(UInt32, GTA Network API.Vector3, Single, Int32, Int32, System.String, Byte, Boolean, Boolean, UInt32)
at NeptuneEvo.Core.Cardroom.Remote Event_car room Test Drive(GTA Network API.Player, System.String, Int32, Int32, Int32)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at GTA Network Internals.Remote Event Parser.Parse(GTA Network API.Player, UInt64, System.Object[])
at GTA Network Internals.Remote Event Handler.Parse(GTA Network API.Player, UInt64, System.Object[])
at Bootstrapper.Event Internal Class.On Player Remote Event(UInt16, UInt64, UInt32, IntPtr)